Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance.
This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7053642), 4.23 (CL-7173969), and Main 4.24 (CL-7174533)
Results: The Level Sequence in Sub level won't play in Main level. When opening the Level Sequence it has lost all of its bindings.
Expected: The Level Sequence to play when using LoadLevelInstance
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76792 in the post.