Materials using the WorldAlignedTextures_Complex node causes the static meshes they are applied to to not receive indirect lighting.
Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053642), 4.23 (CL - 7217741), 4.24 (CL - 7218281)
Expected: Both meshes would receive indirect lighting
Result: Only T_ground_Moss_Mat receives indirect lighting
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76838 in the post.