calling SetCollisionResponseToChannel or something similar, FPhysXTask will ever increase .
Finally, it causes serious frame rate drop.
That count can be reset by calling RecreatePhysicsState.
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76873 in the post.
8 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.22.3 |
Created | Jul 8, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |