Description

Edit:
Fatal error: [Link Removed] [Line: 1467]
Couldn't find Shader TShadowDepthVSVertexShadowDepth_OutputDepthfalse for Material Resource M_Base_Advanced_blend!
With VF=FLocalVertexFactory, Platform=PCD3D_SM5
ShouldCache: Mat=1, VF=1, Shader=1
MaterialUsageDesc: LightingModel=MSM_DefaultLit, BlendMode=BLEND_Masked, SpecialEngine=0, TwoSided=1, TSNormal=1, InjectEmissiveIntoLPV=0, Masked=1, Distorted=0, Usage=

{bUsedWithStaticLighting,bUsedWithInstancedStaticMeshes}

Editor crashes when attempting to open static mesh within specific project.

Frequency: 3/3

Note: Editor also crashes when attempting to open material M_G_03 in content browser>WW2_Buildings>Ground>Materials

CrashReporter: [Link Removed]

Steps to Reproduce

1. Download project at attached link:

[Link Removed]

2. Unzip and open project.
3. Go to Content Browser>WW2_Buildings>Ground
4. Doubleclick g_street_00

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Rendering
Affects Versions4.7
Target Fix4.7
Fix Commit2412007
Release Commit2412140
CreatedJan 16, 2015
ResolvedJan 20, 2015
UpdatedApr 27, 2018