Developer Notes

Colour textures should always render with sRGB and linear should be used carefully in specific circumstances say as part of the shader maths (e.g. mask textures or something).

Description

User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting.

With sRGB = True:

[Link Removed]

With sRGB = False:

[Link Removed]

Reproduced in 4.7 Preview 3 Binary

Reproduced in Main Promotable-CL-2408355

Steps to Reproduce

1. Import the attached ColorTest.tga Texture
2. Create a new Sprite from the Texture
3. Open both the Texture and the Sprite Editors for side by side comparison
4. Set sRGB = False.

RESULTS: See Attached Screenshot. Two Editors show different images

EXPECTED: Two Images are the same no matter the sRGB setting

NOTE: I have also tried to alter the DefaultSpriteMaterial to use a Linear Color Texture Sampler node with no differing results.

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Won't Fix
ComponentUE - Rendering
Affects Versions4.6.14.74.8
Target Fix4.7
CreatedJan 16, 2015
ResolvedJan 22, 2015
UpdatedApr 27, 2018