It seems the EdModes can override the widget transform matrix with those methods. Its a matter of deciding what should happen on multiselection of instances.
virtual bool GetCustomDrawingCoordinateSystem(FMatrix& InMatrix, void* InData) override;
virtual bool GetCustomInputCoordinateSystem(FMatrix& InMatrix, void* InData) override;
Toggle between Local and Global Coord System while in FoliageEdMode and this change isn't taken to account.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77306 in the post.
| 1 |
| Component | UE - World Creation - Worldbuilding Tools - Foliage |
|---|---|
| Affects Versions | 4.22.0 |
| Created | Jul 15, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |