it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1
Result: When ES3.1 preview is enabled the cylinder with Render in Main pass disabled becomes visible
Expected: The Cylinder would remain invisible and only render to custom depth
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77463 in the post.
32 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Target Fix | 4.25 |
Created | Jul 17, 2019 |
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Resolved | Feb 21, 2020 |
Updated | Jul 30, 2020 |