it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1
Result: When ES3.1 preview is enabled the cylinder with Render in Main pass disabled becomes visible
Expected: The Cylinder would remain invisible and only render to custom depth
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77463 in the post.
| 32 |
| Component | UE - Platform - Mobile |
|---|---|
| Affects Versions | 4.23, 4.24, 4.22.3 |
| Target Fix | 4.25 |
| Created | Jul 17, 2019 |
|---|---|
| Resolved | Feb 21, 2020 |
| Updated | Jul 30, 2020 |