I have attached a project to reproduce. [Link Removed]
 The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable.
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1. Create Particle System.
 2. Add New GPU Sprite and New Material
 3. Add LOD and set enable "Disabled LODs Keep Emitter"
 4. Disable the LOD 1 emitter and Set LODDistances
 5. It problem reproduce when we spawn particles in the level
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77674 in the post.
| 1 | 
| Component | UE - Niagara | 
|---|---|
| Affects Versions | 4.22 | 
| Created | Jul 22, 2019 | 
|---|---|
| Resolved | Aug 27, 2021 | 
| Updated | Sep 19, 2021 |