Description

I have attached a project to reproduce. [Link Removed]
The problem is that if there are multiple emitters It seems to reproduce when all Emitter is Disable. It works well if there is one Enable.

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Steps to Reproduce

1. Create Particle System.
2. Add New GPU Sprite and New Material
3. Add LOD and set enable "Disabled LODs Keep Emitter"
4. Disable the LOD 1 emitter and Set LODDistances
5. It problem reproduce when we spawn particles in the level
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Have Comments or More Details?

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Won't Fix
ComponentUE - Niagara
Affects Versions4.22
CreatedJul 22, 2019
ResolvedAug 27, 2021
UpdatedSep 19, 2021
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