When setting both IndexBuffers to False the Editor will crash when attempting to use Fullscreen mode with F11.
Results: The Editor will crash.
Expected. The Editor to go Fullscreen and remain usable.
Unhandled exception UE4Editor_Engine!FStaticMeshSceneProxy::SetMeshElementGeometrySource() [d:\build\++ue4\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:749] UE4Editor_Engine!FStaticMeshSceneProxy::GetWireframeMeshElement() [d:\build\++ue4\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:561] UE4Editor_Engine!FStaticMeshSceneProxy::GetDynamicMeshElements() [d:\build\++ue4\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:1211] UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2804] UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:3864] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:4152] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:908] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build\++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:3242] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`27'::FDrawSceneCommandName,<lambda_98974a148448e2faeb6b39d7ee44228d> > >::ExecuteTask() [d:\build\++ue4\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:686] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4\sync\engine\source\runtime\core\private\async\taskgraph.cpp:583] UE4Editor_RenderCore!RenderingThreadMain() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:340] UE4Editor_RenderCore!FRenderingThread::Run() [d:\build\++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:471] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
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2 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.23 |
Created | Jul 22, 2019 |
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Resolved | Aug 5, 2019 |
Updated | Feb 20, 2020 |