The input paramter is a type of UEdGraphPin. The PinType.PinCategory can be softobject or softclass, and the reference path is saved in a paramter named DefaultValue of UEdGraphPin.The DefaultValue is a FString, so the cook process can't find the reference of this pin.
I modified some code to fix this issuse as below.
[Image Removed]
The Blueprint will not be cooked out.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78022 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.22.3 |
Target Fix | 4.23 |
Fix Commit | 6592854 |
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Main Commit | 7949714 |
Created | Jul 27, 2019 |
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Resolved | Aug 2, 2019 |
Updated | Jan 10, 2023 |