Postprocess GI related settings look like working in 4.22 on Mobile now, but seems buggy, Not sure if it has supposed to be supported on Mobile since it has no any info in Doc or 4.22's release note.
Expectation: it should working like PC, affecting both Diffuse and Reflection.
BTW The Ambient occlusion input in Material does affect both Diffuse and Reflection on Mobile
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78032 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22.3 |
Target Fix | 4.23 |
Created | Jul 29, 2019 |
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Resolved | Aug 6, 2019 |
Updated | Feb 20, 2020 |