Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee.
1. Download this asset [Link Removed] (although it appears any particle emitter will probably cause the same issue).
2. Load asset into a project/template.
3. Open editor and place the asset in the scene.
4. Open the asset material editor, select Bounds->Set Fixed Bounds
5. Crash with callstack is seen (see UDN)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78147 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.22.3 |
Target Fix | 4.23 |
Created | Jul 31, 2019 |
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Resolved | Aug 9, 2019 |
Updated | Feb 25, 2020 |