Using an automated script in command line arguments to build project map causes a crash.
Note: that it will not crash when 'UseSCC=false' is omitted, but it will not build the map either. Screen grab of call stack Debug has been attached.
UE4Editor.exe "C:\MyTestProject\MyTestProject.uproject" ThirdPersonExampleMap.umap -AutomatedMapBuild UseSCC=false
Result: Unreal Editor crash. Logs have been attached.
Expected: Map successfully loads.
Regression: Yes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78213 in the post.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.23 |
Target Fix | 4.23 |
Created | Aug 1, 2019 |
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Resolved | Aug 6, 2019 |
Updated | Feb 20, 2020 |