Description

Multi Sphere Trace is not returning the correct Impact Location.

Other AnswerHub Report:
https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html

Steps to Reproduce

1. Open QA-Game
2. Create an actor class bp & place it in the level
3. Open the bp
4. Add an EObjectTypeQuery variable named Objects & make it an array
5. Compile, then add 7 elements to the Objects variable (1 of each type)
6. Create the blueprint from screenshot #1
7. Compile & save
8. Back in the level, move the bp so that during play the player can walk inside but nothing is overlapped at the start (see screenshot #2)
9. Play the level
10. Walk in and out of the sphere radius into the blueprint
11. The impact point is always located at the center of the sphere instead of where the player enters the radius (see screenshot #3)

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.8
Target Fix4.8
Fix Commit2494530
CreatedJan 19, 2015
ResolvedMar 30, 2015
UpdatedApr 27, 2018