Multi Sphere Trace is not returning the correct Impact Location.
Other AnswerHub Report:
https://answers.unrealengine.com/questions/30952/multisphere-trace-fhitresult-location-same-as-impa.html
1. Open QA-Game
2. Create an actor class bp & place it in the level
3. Open the bp
4. Add an EObjectTypeQuery variable named Objects & make it an array
5. Compile, then add 7 elements to the Objects variable (1 of each type)
6. Create the blueprint from screenshot #1
7. Compile & save
8. Back in the level, move the bp so that during play the player can walk inside but nothing is overlapped at the start (see screenshot #2)
9. Play the level
10. Walk in and out of the sphere radius into the blueprint
11. The impact point is always located at the center of the sphere instead of where the player enters the radius (see screenshot #3)
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Fix Commit | 2494530 |
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Created | Jan 19, 2015 |
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Resolved | Mar 30, 2015 |
Updated | Apr 27, 2018 |