1.Create a material that switches textures using StaticSwitch.
2.Create a material instance and toggle the switch to overwrite the texture.
3.Then return the static switch settings to their defaults.
4.Textures that are not used for rendering are referred to, and are in memory.
Expectation:
I want to remove unused texture references after switching static switches.
When cooked if possible.
1.Create a material that switches textures using StaticSwitch.
2.Create a material instance and toggle the switch to overwrite the texture.
3.Then return the static switch settings to their defaults.
4.Textures that are not used for rendering are referred to, and are in memory.
Expectation:
I want to remove unused texture references after switching static switches.
When cooked if possible.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78480 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.22.3 |
Created | Aug 7, 2019 |
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Updated | Sep 22, 2022 |