Before assigning RefSkeleton, FSkeletalMeshMerge::MergeSkeleton calls BuildSockets->RebuildSocketMap->FSocketInfo->RefSkeleton.FindBoneIndex, which incorrectly sets the SocketBoneIndex.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78645 in the post.
4 |
Component | UE - Anim - Runtime |
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Affects Versions | 4.23 |
Target Fix | 5.2 |
Fix Commit | 18225313 |
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Created | Aug 9, 2019 |
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Resolved | Jan 24, 2023 |
Updated | Feb 14, 2023 |