Within USkinnedMeshComponent::UpdateLODStatus_Internal, if the USkinnedMeshComponent does not yet have a MeshObject, MaxLODIndex will be left as 0 and as a result PredictedLODLevel will be set to 0 regardless of the minimum LOD, which can cause rendering issues.
A proposed fix for this is to set:
int32 MaxLODIndex = MinLodIndex;
See [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78773 in the post.
| 1 |
| Component | UE - Anim - Rigging |
|---|---|
| Affects Versions | 4.22, 4.23 |
| Target Fix | 5.0-m6 |
| Created | Aug 12, 2019 |
|---|---|
| Resolved | Mar 11, 2021 |
| Updated | Nov 30, 2022 |