The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script.
New repro steps:
1. Open the attached test project
2. PIE
Results: The physics constraint will fail to hold one of the cube collisions
Expected: For the physics constraint to hold (it works in Standalone Game)
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Old repro steps:
1. Open QA-Game
2. Create an actor class blueprint & open it
3. In the Components tab, add a Scene component to the Root
4. Add a Box component, enable 'Simulate Physics' & disable 'Hidden in Game'
5. Add another Box component, only disable 'Hidden in Game'
6. Set the X location to 100
7. Add a Physics Constraint component
8. Set the X location to 50 (See screenshot #1)
9. In the Construction Script, add a Set Constrained Components node and set it up like screenshot #2
10. Compile & save
11. Place the blueprint into the level
12. Play the level multiple times to see Box1 fall instead of being constrained
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.12 |
Fix Commit | 2924212 |
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Main Commit | 2926677 |
Created | Jan 20, 2015 |
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Resolved | Mar 28, 2016 |
Updated | Apr 27, 2018 |