Description

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script.

Steps to Reproduce

New repro steps:

1. Open the attached test project
2. PIE

Results: The physics constraint will fail to hold one of the cube collisions

Expected: For the physics constraint to hold (it works in Standalone Game)

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Old repro steps:

1. Open QA-Game
2. Create an actor class blueprint & open it
3. In the Components tab, add a Scene component to the Root
4. Add a Box component, enable 'Simulate Physics' & disable 'Hidden in Game'
5. Add another Box component, only disable 'Hidden in Game'
6. Set the X location to 100
7. Add a Physics Constraint component
8. Set the X location to 50 (See screenshot #1)
9. In the Construction Script, add a Set Constrained Components node and set it up like screenshot #2
10. Compile & save
11. Place the blueprint into the level
12. Play the level multiple times to see Box1 fall instead of being constrained

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.74.8
Target Fix4.12
Fix Commit2924212
Main Commit2926677
CreatedJan 20, 2015
ResolvedMar 28, 2016
UpdatedApr 27, 2018
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