When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner
Result: The widget components that were already added to the scene will start to render (only after the camera position is updated)
Expected: All of the Widget Components would be visible as soon as the level session starts after pressing play
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79038 in the post.
3 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Created | Aug 16, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |