Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash.
The contents of the Animation Blueprint does not seem to matter when disabling post processing. This issue reproduces with an empty Blueprint.
Results: Crash occurs when disabling Post Process Blueprint.
=== Critical error: === Assertion failed: UIDToArrayIndexLookupTable.Num() == InContext.Curve.UIDToArrayIndexLUT->Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp] [Line: 2343] KERNELBASE.dll!UnknownFunction [] UE4Editor-Core.dll!ReportAssert() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformcrashcontext.cpp:582] UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79] UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71] UE4Editor-Core.dll!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101] UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:445] UE4Editor-Engine.dll!FAnimInstanceProxy::UpdateCurvesToEvaluationContext() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:2343] UE4Editor-Engine.dll!USkeletalMeshComponent::ParallelAnimationEvaluation() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:3513] UE4Editor-Engine.dll!USkeletalMeshComponent::DoParallelEvaluationTasks_OnGameThread() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2224] UE4Editor-Engine.dll!USkeletalMeshComponent::RefreshBoneTransforms() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2136] UE4Editor-Engine.dll!USkeletalMeshComponent::InitAnim() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:666] UE4Editor-Engine.dll!USkeletalMeshComponent::OnRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:525] UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1307] UE4Editor-Engine.dll!FComponentReregisterContextBase::ReRegister() [d:\build\++ue4\sync\engine\source\runtime\engine\public\componentreregistercontext.h:68] UE4Editor-Engine.dll!UActorComponent::ConsolidatedPostEditChange() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:700] UE4Editor-Engine.dll!USceneComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:519] UE4Editor-Engine.dll!UPrimitiveComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:925] UE4Editor-Engine.dll!USkeletalMeshComponent::PostEditChangeProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:848] UE4Editor-CoreUObject.dll!UObject::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:447] UE4Editor-Engine.dll!UActorComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:746] UE4Editor-Engine.dll!UPrimitiveComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:1069] UE4Editor-Engine.dll!UMeshComponent::PostEditChangeChainProperty() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\meshcomponent.cpp:114] UE4Editor-PropertyEditor.dll!FPropertyNode::NotifyPostChange() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertynode.cpp:2132] UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:571] UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:359] UE4Editor-PropertyEditor.dll!FPropertyValueImpl::ImportText() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:268] UE4Editor-PropertyEditor.dll!FPropertyHandleBool::SetValue() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:3489] UE4Editor-PropertyEditor.dll!SPropertyEditorBool::OnCheckStateChanged() [d:\build\++ue4\sync\engine\source\editor\propertyeditor\private\userinterface\propertyeditor\spropertyeditorbool.cpp:85] UE4Editor-PropertyEditor.dll!TBaseSPMethodDelegateInstance<0,SPropertyEditorBool,0,void __cdecl(enum ECheckBoxState)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:369] UE4Editor-Slate.dll!SCheckBox::ToggleCheckedState() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:308] UE4Editor-Slate.dll!SCheckBox::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:201] UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:273 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5707] UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6312] UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6285] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1880] UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2332] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1560] UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:790] USER32.dll!UnknownFunction [] USER32.dll!UnknownFunction [] UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4169] UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:147] UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:279] UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79152 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Fix Commit | 9484759 |
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Created | Aug 20, 2019 |
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Resolved | Nov 4, 2019 |
Updated | Mar 2, 2020 |