In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print String reads: "X=-1.#10 Y=-1.#10 Z=-1.#10". This only occurs in a Launched or Packaged game; PIE shows the expected vector.
The setup for this is in the MyCharacter BP, commented in Yellow for easy reference.
Reproduced in 4.6.1 binary and Main (CL-2408355).
1. Open the user's project
2. Launch Game
3. Press 'J'
The vector output of Get Socket Location reads, "X=-1.#10 Y=-1.#10 Z=-1.#10" instead of a usable vector
Head over to the existing Questions & Answers thread and let us know what's up.