Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level
Project Sample has been attached.
Results: Bp_Test actor that was placed into the editor is still visible.
Expected: Both Blueprint Test actors are not visible.
Regression: Yes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79208 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.22, 4.23 |
Target Fix | 4.24 |
Created | Aug 21, 2019 |
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Resolved | Aug 22, 2019 |
Updated | Oct 28, 2019 |