Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume.
Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506
Results:
RT AO is still taking up resources despite the intensity betting set to 0
Expected:
RT AO wouldn't be using resources
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79244 in the post.
1 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.24 |
Created | Aug 22, 2019 |
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Resolved | Sep 4, 2019 |
Updated | Sep 19, 2021 |