When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR.
Tested on Oculus, probably not specific to Oculus.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79307 in the post.
4 |
Component | UE - Platform - XR |
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Affects Versions | 4.22 |
Target Fix | 4.24 |
Created | Aug 22, 2019 |
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Resolved | Sep 4, 2019 |
Updated | Oct 28, 2019 |