Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled.
Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014
Results:
The specularity for both doesn't change at all unless you go to the defaultengine.ini for the project and change it to 0
Expected:
The specularity would function as expected
I am not able to find world outliner how to enable it?
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79460 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.24 |
Created | Aug 27, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |