Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled.
Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014
Results:
The specularity for both doesn't change at all unless you go to the defaultengine.ini for the project and change it to 0
Expected:
The specularity would function as expected
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79460 in the post.
| 3 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24 |
| Created | Aug 27, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |