Description

Specular Doesn't Affect a Material with the Eye Shader If r.IrisNormal is enabled.

Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8302014

Steps to Reproduce
  1. Download and Create a 4.22 Digital Human Sample Project
  2. Open the Project
  3. Open the material instance M_EyeRefractiveMike_L_Inst or M_EyeRefractiveMike_R_Inst
  4. Try to Change the Specular for the Iris or Scelera

Results:
The specularity for both doesn't change at all unless you go to the defaultengine.ini for the project and change it to 0

Expected:
The specularity would function as expected

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79460 in the post.

3
Login to Vote

Won't Fix
ComponentUE - Graphics Features
Affects Versions4.224.234.24
CreatedAug 27, 2019
ResolvedAug 27, 2021
UpdatedAug 27, 2021