Description

Macro Libraries can only be called by their original name, even after being renamed to something different.

Steps to Reproduce

1. Open Editor (any project)
2. Content browswer>Create>Blueprint>Blueprint Macro Library, leave the name as it is printed
3. Open library and give it an input and an output (any)
4. Save and close macro library
5. Rename Macro Library (take note of original name)
6. Open another blueprint (any)
7. Attempt to call macro library into blueprint
8. Attempt to call macro library into blueprint by going to context menu and type in "macro"

Have Comments or More Details?

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.6.14.7
CreatedJan 21, 2015
ResolvedMay 14, 2015
UpdatedJul 14, 2021
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