Macro Libraries can only be called by their original name, even after being renamed to something different.
1. Open Editor (any project)
2. Content browswer>Create>Blueprint>Blueprint Macro Library, leave the name as it is printed
3. Open library and give it an input and an output (any)
4. Save and close macro library
5. Rename Macro Library (take note of original name)
6. Open another blueprint (any)
7. Attempt to call macro library into blueprint
8. Attempt to call macro library into blueprint by going to context menu and type in "macro"
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-7948 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.6.1, 4.7 |
Created | Jan 21, 2015 |
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Resolved | May 14, 2015 |
Updated | Jul 14, 2021 |