State Machine events "Left State Event" and "Fully Blended State" not firing when animation is sequence is playing at the moment you enter/leave the state.
Sample reproduction project has been included for convenience.
[Link Removed]
Steps to Reproduce from Repro Sample
Result: Left State Event and Fully Blended State Event don't fire if there's a slot anim or montage playing
Expected: All the state specific events should fire when entering/leaving that state
Steps to Reproduce from Scratch
Result: Left State Event and Fully Blended State Event don't fire if there's a slot anim or montage playing
Expected: All the state specific events should fire when entering/leaving that state
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79507 in the post.
31 |
Component | UE - Anim - Gameplay |
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Affects Versions | 4.21, 4.22, 4.23 |
Created | Aug 28, 2019 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |