After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one Morph Modifier containing two Morph targets. This ends up with the latest Morph Modifier on top of Modifier Stack is dominating the shape of the mesh which is not right.
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We also import the exported animation into Maya, it has same problem, Maya generated separated blendshape notes for each blendshape target, then play back incorrectly.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79675 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Created | Sep 2, 2019 |
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Resolved | Sep 6, 2019 |
Updated | Oct 28, 2019 |