"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off.
This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4.23 (CL-8386587) and Main 4.24 (CL-850760)
Results: SkeletalMesh Actor in Level simulate physics and "Physics Type" property changed to "Simulated"
Expected: "Physics Type" property is not changed like when use "Simulate" button.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79872 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Created | Sep 5, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |