This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly.
1. Open the attached project
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2. Launch on iOS.
3. Material using DepthFade will give an error like Depth banding
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79979 in the post.
3 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.22 |
Target Fix | 4.24 |
Created | Sep 9, 2019 |
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Resolved | Nov 25, 2019 |
Updated | Nov 27, 2019 |