Tessellated Materials Displayed as 0 in Shader Complexity ViewMode.
Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088
Results:
The material will appear to be empty and read as 0
Expected:
The material will be colored properly based on the shaders complexity
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80143 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.24 |
Target Fix | 4.24 |
Created | Sep 11, 2019 |
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Resolved | Oct 30, 2019 |
Updated | Jan 25, 2021 |