The Editor is crashing when enabling SSAO while MSAA is enabled.
Found in 4.23 CL# 8386587 and 4.24 CL# 8569829
Results:
The Editor will crash
Expected:
No crash would occur
Unhandled exception UE4Editor_Renderer!FRCPassPostProcessAmbientOcclusion::ComputeOutputDesc() [d:\jeremymain\engine\source\runtime\renderer\private\compositionlighting\postprocessambientocclusion.cpp:1131] UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\jeremymain\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:559] UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\jeremymain\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:269] UE4Editor_Renderer!FCompositionLighting::ProcessBeforeBasePass() [d:\jeremymain\engine\source\runtime\renderer\private\compositionlighting\compositionlighting.cpp:250] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\jeremymain\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1330] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\jeremymain\engine\source\runtime\renderer\private\scenerendering.cpp:3385] UE4Editor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`27'::FDrawSceneCommandName,<lambda_98974a148448e2faeb6b39d7ee44228d> > >::ExecuteTask() [d:\jeremymain\engine\source\runtime\core\public\async\taskgraphinterfaces.h:847] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\jeremymain\engine\source\runtime\core\private\async\taskgraph.cpp:686] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\jeremymain\engine\source\runtime\core\private\async\taskgraph.cpp:583] UE4Editor_RenderCore!RenderingThreadMain() [d:\jeremymain\engine\source\runtime\rendercore\private\renderingthread.cpp:340] UE4Editor_RenderCore!FRenderingThread::Run() [d:\jeremymain\engine\source\runtime\rendercore\private\renderingthread.cpp:471] UE4Editor_Core!FRunnableThreadWin::Run() [d:\jeremymain\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80268 in the post.
18 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24 |
Created | Sep 12, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |