Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer.
RESULT
When looping the animation will skip frames and cause visible jumps in motion
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80295 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Created | Sep 13, 2019 |
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Resolved | Sep 20, 2019 |
Updated | Nov 12, 2019 |