GameplayAttribute-type function arguments in BP-callable functions(I.E a Blueprint event graph) or nodes have their value reset on BP compilation
Regression: Yes
Expected: Attribute's Value would retain reference to AbilitySystemComponent.OutgoingDuration.
Result: Attribute's Value reference reverts to none
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80478 in the post.
15 |
Component | UE - Gameplay |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.24 |
Fix Commit | 9406864 |
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Created | Sep 17, 2019 |
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Resolved | Oct 3, 2019 |
Updated | Mar 19, 2020 |