Description

An animation's sub instances will tick twice per frame if a post processing BP is set.

Steps to Reproduce

Place the mannequin in the level using an Animation BP with a sub instance.

Call a function on the sub instance's Update Animation event.

Set a post processing BP on the mannequin's skeletal mesh.

Notice how the sub instance's update event is called twice per frame

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80527 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.234.24
Target Fix4.25
Fix Commit11153530
Main Commit11214797
CreatedSep 18, 2019
ResolvedJan 29, 2020
UpdatedFeb 4, 2020