The documentation example to create your own asynchronous image load from disk results in a memory leak that is noticeable using the task manager.
1. Open a project in 4.22, 4.23 or 4.24
2. Follow the documentation for Asynchronous Image Loading: [Link Removed]
3. When finished, open up a task manager window.
4. Load and clear the image while watching your memory in task manager. (continue to clear/load until you see changes)
Result: Memory Leak results after completing the documentation step by step and trying to load an image from disk
Expected: Image to load and be cleared upon clearing image
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80533 in the post.