Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion).
Standalone game yields the same result. This only affects local multiplayer using Blueprints and the "Create Player" node for local play.
1. Open UE4
2. Open Level BP
3. Add an Event Begin Play plugged into a "Create Player" node
4. In the scene add a Post Process Volume with a Point light with high intensity
5. Select the PPV and adjust the lens flare and bloom to full to easily see results
6. PIE (should have split-screen now)
Expected: The PPV use lens flare and bloom accordingly across multiple screens
Results: Right now, other PPV features work with exception of lens flare and bloom.
Head over to the existing Questions & Answers thread and let us know what's up.