In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings
You will see:
Conclusion:
ILC/VLM doesn't affect Static Staticmesh at all even they are set to Force Volumetric Light Type; Because of this, Reflection is fully reflected without any Ambient occlusions from ILC/VLM; Diffuse has zero lighting from ILC/VLM
See the Attachments(Screenshot&Project)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80673 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.23 |
Target Fix | 4.24 |
Created | Sep 23, 2019 |
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Resolved | Sep 26, 2019 |
Updated | Dec 13, 2019 |