The issue is that when we hit a breakpoint with no 'object to debug' set, we will set a flag bResetObjectBeingDebuggedWhenFinished to true, so after you resume execution we'll clear that flag and forget whatever you picked (or had been picked automatically). This is normally important so breakpoints work like people generally expect, but ideally if you change the dropdown while stopped at a breakpoint it would clear that flag and remember your choice.
On top of that, we should maybe have a 'keep debugging this object' option, as otherwise there's no way to elect that while stopped at a BP in this case, since there's nothing else to pick (maybe just picking even the same object should clear the bResetObjectBeingDebuggedWhenFinished flag?)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81047 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Target Fix | 4.26 |
Created | Sep 30, 2019 |
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Resolved | Apr 16, 2020 |
Updated | Jul 2, 2020 |