Description

The following errors occur when running the networking engine tests with 2 clients and a dedicated server.

LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent bRepArrayAddNotifyWParamCorrect on Client' for context 'EngineTestNetActorComponent'
LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent RepArrayRemoveResult.bNotifyWParamCorrect on Client' for context 'EngineTestNetActorComponent'
LogFunctionalTest: Error: Assertion failed: 'EngineTestNetActorComponent RepArrayStructResult.bNotifyWParamCorrect on Client' for context 'EngineTestNetActorComponent'
Steps to Reproduce
  1. Open EngineTest into UE4Editor
  2. Open the NetworkingTestMap
    • Located under Content/Tests/Networking
  3. Open the Play > Advanced Settings
  4. Set the following Multiplayer Options:
    • Number of Players = 2
    • Run Dedicated Server = Checked
    • Use Single Process = Unchecked
    • Editor Multiplayer Mode = Play as Client
  5. Play in Selected Viewport
  6. Search the output log for failed tests

RESULT:
Several tests failed

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Fixed
ComponentUE - Networking
Affects Versions4.24
Target Fix4.27
Fix Commit14467555
Main Commit14467555
Release Commit14467575
CreatedOct 2, 2019
ResolvedOct 10, 2020
UpdatedApr 28, 2021
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