Description

Adding a Custom Depth material at runtime does not make the object its applied to render through walls.

 

Tested in 4.22.3 (CL - 7053647), 4.23 (CL - 8386587), 4.24 (CL - 9413529)

Steps to Reproduce
  1. Download the attached project
  2. PIE

 

Expected: The ActorWithChild Blueprint should be visible through the wall

Result: The ActorWithChild Blueprint is invisible through the wall

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Fixed
ComponentUE - Graphics Features
Affects Versions4.234.244.22.3
Target Fix5.0
Fix Commit14817232
Main Commit14817232
CreatedOct 4, 2019
ResolvedApr 30, 2021
UpdatedSep 19, 2021
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