Map entries are removed on Blueprint compile when using struct as key.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What does the number (2152,1-34) in glsl error mean?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81670 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.23 |
Created | Oct 10, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |