Generated from CrashReporter
Unhandled exception
No known steps to reproduce
UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898] UE4Editor-Landscape!FLandscapeEditDataInterface::FillLayer(ULandscapeLayerInfoObject *,bool) [LandscapeEditInterface.cpp:2020] UE4Editor-LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::FillEmptyLayers(ULandscapeInfo *,ULandscapeLayerInfoObject *) [LandscapeEditorDetailCustomization_TargetLayers.cpp:1117] UE4Editor-LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::OnTargetLayerCreateClicked(TSharedRef<FLandscapeTargetListInfo,0>,bool) [LandscapeEditorDetailCustomization_TargetLayers.cpp:1344] UE4Editor-LandscapeEditor!TBaseStaticDelegateInstance<void ,TSharedRef<FLandscapeTargetListInfo,0>,bool>::ExecuteIfSafe() [DelegateInstancesImpl.h:854] UE4Editor-Slate!SMenuEntryBlock::OnClicked(bool) [SMenuEntryBlock.cpp:1030] UE4Editor-Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [SMenuEntryBlock.cpp:981] UE4Editor-Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply >::Execute() [DelegateInstancesImpl.h:293] UE4Editor-Slate!SButton::ExecuteOnClick() [SButton.cpp:379] UE4Editor-Slate!SButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SButton.cpp:303] UE4Editor-Slate!SMenuEntryButton::OnMouseButtonUp(FGeometry const &,FPointerEvent const &) [SMenuEntryBlock.cpp:385] UE4Editor-Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_6c1f6b862bcfb82ea6dcab28fbcc9463> > [SlateApplication.cpp:273] UE4Editor-Slate!FSlateApplication::RoutePointerUpEvent(FWidgetPath const &,FPointerEvent const &) [SlateApplication.cpp:5707] UE4Editor-Slate!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent const &) [SlateApplication.cpp:6312] UE4Editor-Slate!FSlateApplication::OnMouseUp(EMouseButtons::Type,FVector2D) [SlateApplication.cpp:6285] UE4Editor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:1880] UE4Editor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2332] UE4Editor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1560] UE4Editor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:790] USER32!cff30000 + 1681d USER32!cff30000 + 16212 UE4Editor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:130] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4169] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:147] UE4Editor!WinMain [LaunchWindows.cpp:279] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!d1940000 + 17bd4 ntdll!d1e80000 + 6cee1
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.23 |
Target Fix | 4.25.2 |
Created | Oct 11, 2019 |
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Resolved | Jun 9, 2020 |
Updated | Jan 25, 2021 |