This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened.
Is this correct processing?
1. Create a new blueprint. (Inherits actors)
2. Add a cube component.
3. Edit thumbnail in the content browser. (Zoom up as much as possible.)
4. Open BP, check viewport and save.
5. The zoom of the thumbnail changes.
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81782 in the post.
0 |
Component | UE - Editor - Content Pipeline - Content Browser |
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Affects Versions | 4.23 |
Target Fix | 4.25 |
Created | Oct 14, 2019 |
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Resolved | Oct 17, 2019 |
Updated | Feb 11, 2020 |