This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened.
Is this correct processing?
1. Create a new blueprint. (Inherits actors)
2. Add a cube component.
3. Edit thumbnail in the content browser. (Zoom up as much as possible.)
4. Open BP, check viewport and save.
5. The zoom of the thumbnail changes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81782 in the post.
0 |
Component | UE - Editor - Content Pipeline - Content Browser |
---|---|
Affects Versions | 4.23 |
Target Fix | 4.25 |
Created | Oct 14, 2019 |
---|---|
Resolved | Oct 17, 2019 |
Updated | Feb 11, 2020 |