The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user can uncheck Set Particle Position and use the modules output outside of the module as a workaround, but this is less convenient.
RESULT
The particles will rotate in a circle regardless of other forces applied to them.
EXPECTED
The particles will respect existing forces, but also rotate in a circle as if they were being stirred.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Bullet replication problem. The players sees each other but does not see the bullet
Lighting Turns Black in Play Mode
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81921 in the post.