Landscape LOD tessellation creates big holes in landscapes.
I update a 4.23 project, not sure if it break on a native 4.24 landscape.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81923 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.24 |
Target Fix | 4.24 |
Release Commit | 9892720 |
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Created | Oct 16, 2019 |
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Resolved | Oct 28, 2019 |
Updated | Jan 25, 2021 |