In engine versions 4.23 and above, the Shader Complexity Viewmode doesn't render appropriately for meshes with masked materials.
Tested in 4.22.3 (CL - 7043647), 4.23 (CL - 8386587), 4.24 (CL - 9614575), 4.25 (CL - 9568381)
1. Open the attached project and navigate to the NewMap
2. Change the viewmode to Shader Complexity
Expected: The viewmode would reflect the shader's complexity by changing the hue of the material closer to red
Result: All of the shaders appear green
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-81929 in the post.
32 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.24 |
Created | Oct 16, 2019 |
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Resolved | Oct 22, 2019 |
Updated | Nov 13, 2019 |