Actors should check if they have any pending latent actions before automatically destroying themselves.
Set bAutoDestroyWhenFinished = true
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82072 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.23 |
Target Fix | 4.25 |
Created | Oct 18, 2019 |
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Resolved | Jan 22, 2020 |
Updated | Jan 10, 2023 |