in AbilitySystemComponent_Abilities.cpp, line:844 CancelAllAbilities() does not appear to be working as expected. There is a check before cancelling all abilities. However, this check uses the Class Default Object "Spec.Ability", instead of using (Spec->IsActive())
Result: The print string happens after 5 seconds.
Expected: No print string should appear at all as the ability should have been canceled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82386 in the post.
| 2 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24, 4.25 |
| Created | Oct 24, 2019 |
|---|---|
| Resolved | Aug 27, 2021 |
| Updated | Aug 27, 2021 |
| 6450 - bohdon |