If any skeletal meshes are not displayed, it stops increasing.
Allocation count of uniform buffer is stable.
added on February 26
Followings are an additional information from licensee.
FD3D12ResourceLocation::TransferOwnership might change memory allocation size.
To put UpdateBufferStats before and after this function can track actual memory size.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-82458 in the post.
1 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.23, 4.23.1 |
Target Fix | 4.25 |
Fix Commit | 11638939 |
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Release Commit | 12466699 |
Created | Oct 25, 2019 |
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Resolved | Feb 26, 2020 |
Updated | Jul 30, 2020 |